TrackMania NationsInterview
The latest in Nadeo’s hugely popular Trackmania series
has been created specially for this year’s Electronic
Sports World Cup. Florent Castelnerac, CEO of Nadeo,
discusses the creation of this groundbreaking title…
NVIDIA: What was the motivation for Nadeo
when creating a free game for use at
the ESWC?
Florent Castelnerac: It’s taken a lot of time and money to
develop this special Trackmania Nations
edition, but it’s something we consider a
privilege. At the end of the day we’re happy
that everybody everywhere will get the
chance to play the game. And if people
enjoy playing it then they may go on to buy
Trackmania Sunrise, which opens things up
with additional features, modes, and special
environments. So for us it’s good marketing,
it’s an investment, and it’s fun.
NV: And how does this free edition
differ from previous versions of
Trackmania?
FC: Trackmania Nations introduces various
‘e-sport’ features, including official maps to
be used in the competition, dedicated online
servers, and a more advanced version of the
spectator mode.
NV: Has the game engine changed?
FC: We’ve been continually developing the
game engine. We wanted the game to run
as many PCs out there as possible, but
obviously we also wanted to take advantage
of the latest technology so that it would be
as visually impressive as possible for the
Electronic Sports World Cup. And we’ve
also been working with NVIDIA, adapting
the code for the range of NVIDIA chipsets
and really pushing the limit with the latest
GeForce cards.
NV: What graphical improvements can
we expect?
FC: This edition possesses better lighting,
integrated cinematic effects, and there’s less
of a shiny gloss to the textures. We’ve also
introduced a new grass rendering system,
which can pretty much handle an infinite
number of blades. We can’t wait for people
to play it – it just looks so much more
immersive and precise.
NV: But does its status as a World Cup
event game mean it’s only one for
die-hard race fans?
FC: Actually it’s more important for as many
people as possible to get to grips with it,
to make it easier for people to enter the
competition. And because it needs to be
entertaining for spectators it’s also crucial
that those not playing the game can easily
see and understand the challenges faced by
the drivers. So after the more complex track
designs of Trackmania Sunrise we’ve gone
back to simpler designs. As it’s free I hope
that it becomes a game everybody installs
on their PC, in the same way that they
always have Solitaire on there.