NVIDIA Demo: Mad Mod Mike
Always there to help a gamer in need, Mad Mod Mike is something of a community hero. He slips into bedrooms at night and transforms the decrepit, underpowered computers of deserving gamers into raging performance beasts. His palette is chrome and semiconductors . . . his graphics card? Always the best, always from NVIDIA.
Features
PixelShaders 3.0 - Everything from Mad Mod Mike’s rich skin to the heat shimmer of the flames from his rocketpack is simulated using the second-generation pixel shading core on the NVIDIA® GeForce™ 7800 graphics processing unit (GPU). More complicated shaders and per-pixel branching are made even faster by GeForce 7800’s redesigned shading pipeline.
Radiant Lighting - Mad Mod Mike’s jetpack lights the environment, throwing shadows throughout the bedroom, and the environment lights him in return. GeForce 7800’s new shading core lets us compute the full lighting environment in real time. Note that the reflection in Mad Mod Mike’s helmet and on his jetpack is the live scene around him. When he gets close to objects, he receives some indirect lighting from them as well.
Depth of Field - Mad Mod Mike demonstrates the way a camera or the human eye focuses at a depth, and how objects beyond that point become progressively more unfocused. By using the GeForce 7800’s shaders to render the scene multiple times and composite the results, we can simulate a continuous and dynamic focal point.