|  |  | FFXI: Chains of PromathiaOverview
It is said that those who dwell in Vana’diel were born of the tears shed by Altana, Goddess of the Dawn. But tales tell of an opposite to the loving deity who watches over us, a divinity known as the God of Twilight, Promathia. While Altana soars on wings of freedom, Promathia is bound in chains: his confinement is said to be a limitation he has placed upon himself. Meanwhile, an insidious phenomenon that has begun to gnaw away at the land, the menace, first disregarded as a distant threat, is drawing heroes of every nation into a race to uncover its true nature. Is this “emptiness” a tear in the fabric of Vana’diel? Or is it the birth of an entirely new world? The unfolding mystery of “Chains of Promathia” will bring adventurers ever closer to the astonishing truth behind Vana’diel’s origin.
New NPCs
- Prishe - A girl once referred to as “that detestable child,” Prishe has been raised by the cardinal and schooled in the ways of theology...
- Enigmatic youth - A mysterious boy of few words, who frequently appears out of nowhere before adventurers...
New Areas and Legends
- Movalpolos - The subterranean city of Movalpolos was dug and built by a tribe of Goblins referred to as the Moblins. Due to the nomadic nature of most Goblins, it is extremely rare for any of these beastmen to reside together in one place, making this community extremely unique.
- Tavnazian Archipelago - This set of tiny islands off the west coast of Quon was once home to the proud nation of Tavnazia. The remnants of the beastmen army remain in control of the archipelago, and until now, it was thought that none of the former inhabitants had survived.
- Attohwa Chasm - Attohwa, meaning "arid" in ancient Mithra, is a parched, broken chasm that traverses the eastern part of Aragoneu. Poisonous gases erupt from cracks in the earth. According to Mithran folklore, the mountaineer who discovered the underground route through the chasm went in search of a hill called Parradamo Tor and was never heard from again.
- Pso'Xja – These extensive underground ruins have been controlled by the Tenshodo for many years. Archaeologists believe the grand hallways and countless chambers are the remains of a city populated by the ancients. However, the existence of numerous traps within the ruins contradicts this theory. What lies behind the Tenshodo's sudden decision to open the ruins to adventurers?
- Tavnazian Safehold - This settlement is an extension of the underground complex that served as a haven for the survivors of the war-ravaged Tavnazian Marquisate. As the ruins of the city above are still occupied by the remnants of the beastmen armies, the people of the safehold below are concerned primarily with survival.
- Bibiki Bay - This inlet’s tranquil waters were once used by Tarutaru fisherfolk to farm vast quantities of shellfish and seaweed. The Fishermen's Guild recently paid for the right to begin fishing in the area and intends to make their vessels available for use by adventurers in the near future.
- Phomiuna Aqueducts - Called the "City of Water," these expansive aqueducts were constructed by the Tavnazian Marquisate. The Phomiuna Aqueducts are connected to the underground sacrarium of the fallen cathedral. However, due to the powerful wards erected by a certain cardinal, the state of the sacrarium's interior is known to but a few. And there is also the question of the holy artifact said to be enshrined within its walls...
- Uleguerand Range - This mountainous region is the highest area above sea level on the Quon continent. An Orc-created pass over the range exists, but the steep climb, combined with the snowstorms that blow in from every angle of the convoluted landscape, provide a daunting challenge to intruders.
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